05 / PROJECT ZOMBOID · ZERO TO HERONo skills.
No skills.
All problems.
Start with zero in every skill. Turn the zombie population up to 16×.
Apparently the regular apocalypse lacked inconvenience.
THE TERMS OF MY BAD DECISION
One survivor. Extremely poor odds.
0STARTING SKILLS
16×ZOMBIE POPULATION
Single-player · Build 42One survivor. Extremely poor odds.
SURVIVOR FILE / KNOX COUNTRYWAITING FOR FIRST SIGNAL
DESIGN PREVIEW · Sample data, not a live reading. Return to live page ↗
02 / LEARNING UNDER DURESS
—TOTAL LEVELSCharacter skills
Waiting for the first character snapshot.
Zero is a starting point. This is just no data yet.
Completed level XP toward next level · 10 boxes per skill
CURRENT SURVIVAL DAY—Day 1 starts at character creation.
ZOMBIES KILLED—A very aggressive attendance policy.
TIME SURVIVED—Character lifetime, in game time.
No character data has arrived yet.
From zero to hero.
Or zero to obituary.
This is my zero-to-hero run in Project Zomboid: every starting skill at zero, with the population set to sixteen times normal. This sheet follows the character as I play. Skill levels and XP bars update automatically. When I'm away, the last known stats stay here. If the run ends, the final sheet stays on the record.
UNOFFICIAL FAN PROJECT · PROJECT ZOMBOID BY THE INDIE STONE