MIKE HELTONA PERSONAL WEBSITE, MORE OR LESS.
05 / PROJECT ZOMBOID · ZERO TO HERO

No skills.
All problems.

Start with zero in every skill. Turn the zombie population up to 16×.
Apparently the regular apocalypse lacked inconvenience.

THE TERMS OF MY BAD DECISION
0STARTING SKILLS
16×ZOMBIE POPULATION
Single-player · Build 42
One survivor. Extremely poor odds.
SURVIVOR FILE / KNOX COUNTRYWAITING FOR FIRST SIGNAL
02 / LEARNING UNDER DURESS

Character skills

—TOTAL LEVELS

Waiting for the first character snapshot.
Zero is a starting point. This is just no data yet.

Completed level XP toward next level · 10 boxes per skill

CURRENT SURVIVAL DAY—Day 1 starts at character creation.
ZOMBIES KILLED—A very aggressive attendance policy.
TIME SURVIVED—Character lifetime, in game time.
No character data has arrived yet.
A FEW NOTES FROM THE DISASTER

From zero to hero.
Or zero to obituary.

This is my zero-to-hero run in Project Zomboid: every starting skill at zero, with the population set to sixteen times normal. This sheet follows the character as I play. Skill levels and XP bars update automatically. When I'm away, the last known stats stay here. If the run ends, the final sheet stays on the record.

UNOFFICIAL FAN PROJECT · PROJECT ZOMBOID BY THE INDIE STONE